AimDrag away from the cue ball like a slingshot. The guide line shows the shot direction and the ghost ball shows where the cue ball will first make contact.
PowerThe further you pull, the harder the shot. The power ring around the cue ball fills as you drag.
PotPot every coloured ball to clear the table. Sinking the cue ball is a foul: it comes back and costs one shot.
ShotsEach table gives you a limited number of shots. Clearing a table pays a bonus for every shot you have left.
Run outNo shots left? Watch a rewarded video for three more, or double your final score at the end of the run.